Unity SimpleLit HLSL
LW Custom SimpleLit Shader Shader "LWSimpleLit" { // Keep properties of StandardSpecular shader for upgrade reasons. Properties { _Color("Color", Color) = (0.5, 0.5, 0.5, 1) _MainTex("Base (RGB) Glossiness / Alpha (A)", 2D) = "white" {} _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5 _Shininess("Shininess", Range(0.01, 1.0)) = 0.5 _GlossMapScale("Smoothness Factor", Range(0.0, 1.0)) = 1.0 _Glossi..