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    illu_yun

    Technical Artist / All rights reserved by illu since 2001 / illustor@gmail.com

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PiXYZ Plugin to Unity TrainingDay image

PiXYZ for Unity Plugin. CATIA DATA from GRABCAD.com/library/nrj. Unity 2017.3. Standard Shader(non using texture source, applied 2side, legacy render pipeline - non SRP) Post Processing Stack V2 : Bloom, Ambient Occlusion(SSAO), Chromatic Abberation, Color Grading, Depth of field. Lens flare Linear colorspace. Realtime Rendering based on deferred render path. 자꾸 손보다 보니 어떻게 접근해야할지 가닥이 잡힌다. 시간문제로 ..

Works/official works 3D 2018. 4. 28. 01:16

Pixyz Plugin to Unity Test

CATIA file to Unity by Pixyz Unity PluginForward and Deferred render and Tier Setting change. Light and Reflection probe setting check.

Works/official works 3D 2018. 4. 24. 18:29

Gunship Battle 2 VR Steam Edition

Gunship Battle 2 VR Steam Edition http://store.steampowered.com/app/700990/Gunship_Battle2_VR_Steam_Edition/ Lighting / Material Set / Scene Production / Custom Shader Unity 5.6 / 2017.11

Works/official works 3D 2018. 2. 5. 01:55

180202 Unity Realtime GI 비교

SSAO + Bloom + Post Processing + Color Grading + Depth of field RealTime GI + SSAO + Bloom + Post Processing + Color Grading + Depth of field Environment Color가 white라 더 밝아지는 듯... 원본링크 : https://grabcad.com/library/car-tyre-with-rim-2

Works/3D 2018. 2. 2. 17:29

180131 AudiR8

퇴근하고 집에서 한시간 정도 잡아본거. 일단 Unity로 데모 만드는건 UV 매핑을 안한 부분은 Mesh divide가 제일 중요(메쉬 파츠를 제대로 나누어 놓았는가 아니라 재질별로 분리시켜 두어야 한다.)재질을 쪼개어 놓더라도 UV 매핑이 필요한 부분은 존재. 헤드라이트 부분 처리는 Emissive를 쓰는것이 좋음. Emissive light를 사용하려면 Enlighten의 Realtime GI를 사용해야 하는데 일단 시간관계상 생략Crome 재질과 Painted Steel(and Coatings)의 PBR에서의 재질 레퍼런스 가이드는 필요할 것으로 보임.(그냥은 안나옴)HDR 소스의 선택과 라이팅에 따라 재질에 대한 느낌이 확 달라짐 문제 - Unity 2017.2 버젼만 집에 깔려있어서 index ..

Works/3D 2018. 2. 1. 00:35

Rooms : The Unsolvable Puzzle VR edition

Rooms : The Unsolvable Puzzle Art Director / Technical Artist http://store.steampowered.com/app/331460/Rooms_The_Unsolvable_Puzzle/ Art Directing / Lighting / 3D Assets / Shader / Scene Production / Technical Art

Works/official works 3D 2017. 5. 25. 11:06

170519 sci-fi hangar_01 refrence source

Reference Concept Sheet. Test dummy sample reference Test dummy sample reference

Works/3D 2017. 5. 19. 00:20

Sur le Quai

Au bord de la mer, un pecheur est assis sur le quai : il attend les poissons avec patience. Il y a du soleil. Il porte un chapeau pour se proteger du soleil. En face de lui, on voit des bateaux, des maisons et des collines. C'est un grand port. Lucid Fall : Sur le Quai https://www.youtube.com/watch?v=5IEFMp_K6nk&feature=share 이 그림의 모티브는 노인과 바다였는데, 이 글과 음악에 묘하게 매칭되는 느낌.....

Works/2D 2016. 9. 12. 10:35

MJT Project scene works

탐험맵 Adventuremap01 perspective view Adventuremap02 Undead stage Adventuremap03 Ruined village stage 결전맵 Battlemap 01 Battlemap 02 Battlemap 03 Undead stage Battlemap 04 Battlemap 05 Monster stage Battlemap 06 Battlemap 07 Battlemap 08 Battlemap 09 Battlemap 10 영지맵 territory01 territory01 - elf village territory01 - dwarfvillage territory02 Undead stage territory03 Monster stage territory04

Works/official works 3D 2015. 4. 23. 17:10

상점 NPC

대여섯시간 붙들고 있던거 치곤 그럭저럭 기본 분위기는 나온듯~

Works/2D 2015. 2. 11. 00:39
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