Unity surface shader Billboard
Shader "Billboard" { Properties { _Color ("Color", Color) = (1,1,1,1) _MainTex ("Albedo (RGB)", 2D) = "white" {} _Glossiness ("Smoothness", Range(0,1)) = 0.5 _Metallic ("Metallic", Range(0,1)) = 0.0 } SubShader { Tags { "Queue"="Transparent" "RenderType"="Transparent" "DisableBatching"="True" } LOD 200 CGPROGRAM #pragma surface surf Standard fullforwardshadows vertex:vert alpha:fade sampler2D _M..