UV scrolling shader
보통 C#코드로 짠걸 붙여 쓰지만 shader상에서 구현하는거 만든김에.... Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _scrollX("U scroll input", float) = 1 _scrollY("V scroll input", float) = 1 } SubShader { Tags { "RenderType"="Opaque" } Lighting off LOD 200 CGPROGRAM #pragma surface surf Unlit nolightmap nodirlightmap noforwardadd approxview halfasview noambient sampler2D _MainTex; float _scrollX; float _scrollY;..