Unity sprite texture shader
Properties { [PerRendererData] _MainTex ("Base Texture", 2D) = "white" {} 전처리 된 데이터를 받아옵니다. _TintColor ("Emission Color", Color) = (1, 1, 1, 1) _Intensity ("Emissive Intensity", Range(0, 5)) = 1 } Category { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane"PreviewType indicates how the material inspector preview should display the material. By..