Unity Tri-plannar3BlendvertexColor
Shader "Triplanar3BlendVertexColor" { Properties { [Header(Not use model UV mapping)] [Space] _bright("Brightness value", Range(0,3)) = 1 _TintColor ("TintColor", Color) = (1,1,1,1) [Header(Y direction mapping)] _Y1Scale("Tiling", float) = 1 [NoScaleOffset]_MainTex ("Terrain Base Texture", 2D) = "white" {} [Header(XZ direction mapping)] _XScale("Tiling", float) = 1 [NoScaleOffset]_MainTex1 ("XZ ..