external lightmap shader 2nd UV
외부 라이트맵 사용을 위한 shader Properties { _TintColor ("TintColor", Color) = (1,1,1,1) _MainTex ("Base (RGB)", 2D) = "white" {} _LightMap ("Lightmap (RGB)", 2D) = "black" {} _LightIntensity ("Light Intensity", Range(0,2)) = 1 } SubShader { Tags { "RenderType"="Opaque" } Lighting off LOD 200 CGPROGRAM #pragma surface surf Unlit nolightmap nodirlightmap noforwardadd approxview halfasview noambient fixed4 ..