Unity Sprites/Cheap Outer Glow Shader
Shader "Sprites/Cheap Outer Glow" { Properties { [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} _Color ("Tint", Color) = (1,1,1,1) _GlowScale ("Glow Scale", Range(0,1)) = 1 _GlowColor ("Glow Color", Color) = (1,1,1,1) [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 } SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="P..