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Zbrush plug in - MatCap Baker

category Technical Report/Unity Shader 2013. 1. 20. 21:01
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원문 링크 : http://www.zbrushcentral.com/showthread.php?170886&p=969526&viewfull=1#post969526

원문링크 아래 다운로드 가능한 파일이 있습니다.


 - Zbrush에서 material 값을 적용한 상태로texture를 추출하기 위한 plug in에 대한 설명.(내용이 별게없어 번역은 일단 패스)

 - 살은 차후에 좀 붙여넣는걸로~


MatCap Baker
(Ver 1.7 Updated 9/4/2012)

MatCap Baker automates the process of capturing MatCap data from a UV'd model to a Texture Map.
Process was originally covered in a Zbrush 3.5 Zclassroom video. http://www.pixologic.com/blog/2009/06/352/
Updated video for ZBrush 4 on youtube at: http://www.youtube.com/watch?v=WS5glTYDYkw

This plugin is unofficial.



Main features

   - Automatically generates a Baked MatCap texture from an UV'd model
   - Will automatically generate a Texture Map from PolyPainting if one doesn't exsist
   - Will automatically generate a Displacement Map if one doesn't exsist
   - Additional Changeable Options:

     Flip UV on MatCap Texture Generation
     Automatically Open Export Dialog
     Generating Displacement for any Subdivision (useful if wanting to generate MatCap cavity maps)
     Set-able Texure Map Size to generate the Baked MatCap Map
     Ability to set Displacement Intensity before Baking

  - Other features involving canvas sizing

   1. Resize Canvas to Match Texture Size
   2. Restore Original Canvas Size after Baking


Usage








Installation

UnZip the attached MatCapBakerV#.#.ZIP file to your \Pixologic\ZBrush 4R4\ZStartup\ZPlugs\ folder.
Restart ZBrush.
MatCap Baker will be located under the Zplugin tab.

Change Log

v1.6: Initial Public Release
v1.7: Fixed error when interface UI button size is less then 40

Notes


Felt like doing a little ZScripting after Siggraph. This script is one I meant to create a long time ago and never got around to it. I am a pretty poor coder so please post and bugs/grammatical errors you find and I will attempt to fix them.

I have a few more ZScripts I hope to release in the next few days. Hope this one helps save some time!

-Josephaking





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