Unity Compute Shader
원문링크 : https://en.wikibooks.org/wiki/Cg_Programming/Unity/Computing_Image_Effects Compute shader 기본 구조 #pragma kernel TintMain float4 Color;Texture2D Source;RWTexture2D Destination; [numthreads(8,8,1)] void TintMain (uint3 groupID : SV_GroupID, uint3 groupThreadID : SV_GroupThreadID, // ID of thread in a thread group; range depends on numthreads uint groupIndex : SV_GroupIndex, // flattened/line..