Unity SRP LightweightForward
Shader Code Blit Shader "Hidden/LightweightPipeline/Blit" { SubShader { Tags { "RenderType" = "Opaque" "RenderPipeline" = "LightweightPipeline"} LOD 100 Pass { Tags { "LightMode" = "LightweightForward"} ZTest Always ZWrite Off HLSLPROGRAM // Required to compile gles 2.0 with standard srp library #pragma prefer_hlslcc gles #pragma vertex Vertex #pragma fragment Fragment #include "LWRP/ShaderLibra..