Unity PBR Default
Shader "UTK/StandardSample" { Properties { _TintColor("TintColor", Color) = (1,1,1,1) _MainTex("Albedo(RGB)", 2D) = "white" {} [Normal][NoScaleOffset]_BumpMap("Normal Texture", 2D) = "Bump" {} _NormalInten("Noraml Intensity", Range(0,2)) = 0 _Metallic("Metallic", Range(0,1)) = 0 _Smoothness("Smoothness", Range(0,1)) = 0.5 _Occlusion("Occlusion", 2D) = "white" {} _OcInten("Occlusion Intensity", R..