Demo script
using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class Rotate : MonoBehaviour { [Header("Roate world postion")] [Space(10)] [Tooltip("Control the object rotate speed each axis")] public float Xspeed; public float Yspeed; public float Zspeed; void Update() { // If relativeTo is not specified or set to Space.Self the rotation is applied arou..