Unity Lightweight PBR Sample Shader
Shader "LWTestCustom" { Properties { [Head(Lightweight Standard shader)] _TextureSample0("Albedo(R), Alpha(A)", 2D) = "white" {} [Space(20)] [NoScaleOffset][Normal]_TextureSample1("Normal Texture", 2D) = "bump" {} [Space(20)] [NoScaleOffset][GAMMA]_TextureSample2("Metallic(R), Smoothness(A)", 2D) = "white" {} _Metallic("Metallic value", Range(0,1)) = 1 _Smoothness("Smoothness value", Range(0,1))..