Material Property Drawer Example
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Test/Material Property Drawer Example" { Properties { [Header(Material Property Drawer Example)] [Space(20)] _TintColor("TintColor", Color) = (1,1,1,1) _MainTex ("Texture", 2D) = "white" {} [NoScaleOffset]_SecondTex ("Additional Texture", 2D) = "white" {} [Space(30)] //Toggle shader feature. it can use onl..