Material properties and the GI system
원문 링크 : https://docs.unity3d.com/Manual/MetaPass.html Material properties and the GI system The way an object looks is defined by its Shader. Legacy and current Shader mappings Shader mappings in Unity versions 3 and 4 work in a different way to Shader mappings in Unity 5 onwards. The legacy Shader mappings are still supported in Unity 5 onwards. See Legacy material mappings, below. Unity versio..