Unity Standard Shader Smoothness AlphaTest Occlusion/Emissive toggle 분기
Properties { [Header(Simple StandardShader)] [Space(20)] _Color ("Color", Color) = (1,1,1,1) [Space(20)] _MainTex ("Albedo (RGB), Alpha(A)", 2D) = "white" {} [Space(10)] [Normal][NoScaleOffset]_BumpMap("Normal Map", 2D) = "bump" {} _BumpScale("Normal Intensity", Float) = 1.0 [NoScaleOffset]_MetallicGlossMap("Meatllic(R), Occlusion(G), Smoothness(A)", 2D) = "white" {} [Space(20)] _Metallic ("Meta..