Uncharted 4 Technical art review
TA Study에서 리뷰했던 시그라프2016 Uncharted 4 Technical art 주요 내용입니다 http://advances.realtimerendering.com/.../2016/naughty_dog/ 1. Mipmap fog mipLevel= (1.0-saturate((depth-nearParam)/(farParam-nearParam))) * numMipLevels;fogColor= SampleFogTexture(cameraVec, mipLevel); 2. Micro Shadow float ApplyMicroShadow(float ao, float3 N, float3 L, float shadow) {float aperture= 2.0 * ao* ao;float microShadow = sa..