OpenGL shading Language Quick Reference Guide(GLSL)
DATA TYPES (4.1 p16) float, vec2, vec3, vec4, int, ivec2, ivec3, ivec4 bool, bvec2, bvec3, bvec4 mat2, mat3, mat4 voidsampler1D, sampler2D, sampler3D samplerCube sampler1DShadow, sampler2DShadow DATA TYPE QUALIFIERS (4.3 p22) global variable declarations: uniform : input to Vertex and Fragment shader from OpenGL or application (READ-ONLY) attribute input per-vertex to Vertex shader from OpenGL o..