Unity FPSCounter
using UnityEngine;using UnityEngine.UI; // Text를 사용할 경우 필요public class FPSDisplay : MonoBehaviour{ [Header("Display Settings")] [SerializeField] private bool useTextComponent = true; [SerializeField] private Text fpsText; // Canvas용 Text 컴포넌트 private float deltaTime; private void Start() { if (useTextComponent && fpsText == null) { fpsText = GetComponen..