UV offset RGB divided Lightmap chromatic aberration fragment shader
UV offset RGB 분할을 이용한 Unity lightmap 색수차표현 // Upgrade NOTE: commented out 'float4 unity_LightmapST', a built-in variable // Upgrade NOTE: commented out 'sampler2D unity_Lightmap', a built-in variable // Upgrade NOTE: replaced tex2D unity_Lightmap with UNITY_SAMPLE_TEX2D Shader "Test/FragmentLightmap" { Properties { _MainTex ("Texture", 2D) = "white" {} _Tile01("Lightmap R(U) Tiling", Range(-0.01..